Relationship Of Duration And Frequency Of Playing Online Games With Emotional Mental Problems In Adolescents

  • Emi sri wahyuni 7302065005990003
  • Fatmawati Depertemen keperawatan jiwa stikes Panrita Husada Bulukumba, Indonesia
  • Edison Siringoringo Depertemen keperawatan medikal bedah stikes Panrita Husada Bulukumba, Indonesia

Abstract

The duration of playing online games is the length of time someone plays online games. While the frequency is playing online games, that is the level of frequent use of online game games in a day, even per week. The purpose of the study is to find out the relationship between the duration and frequency of playing online games with emotional and mental problems in adolescents in junior high school 19 bulukumba. Research method this study is a type of descriptive correlation research with a crossectional approach. A sample of 49 respondents from all adolescent populations. While the frequency is playing online games, that is the level of frequent use of online game games in a day, even per week. Based on the results of this test, the value of ρ = 0.006 < α = 0.005. Thus, based on the final results, it can be concluded that "there is a duration relationship with the mental problems of respondents who get the moderate frequency of mental problems (4.1%). Based on the results of the chi-square statistical test analysis, the value of ρ = 0.543 > α = 0.005. Thus, based on the final results it can be concluded that "there is not a strong enough frequency relationship with emotional mental problems in adolescents in the state junior high school of 19 bulukumba". The conclusion and suggestion in this study are that there is a relationship between the duration of playing online games with emotional and mental problems, whereas there is no relationship between the frequency of playing online games with emotional or mental problems in adolescents in Junior High School 19 Bulukumba.

Published
2022-04-17
How to Cite
Emi sri wahyuni, Fatmawati, & Edison Siringoringo. (2022). Relationship Of Duration And Frequency Of Playing Online Games With Emotional Mental Problems In Adolescents . Comprehensive Health Care, 6(1), 16-23. https://doi.org/10.37362/jch.v6i1.680